The idea for my latest blog is to recreate the adventures of a Hebrew warrior during the early biblical times. I will be utilising elements of RPG and tabletop. As I play solo I required a couple of sets of 'fast play' easy to use rules.
The latter was fairly straight forward. I had bought Neil Thomas' One Hour Wargames, which I found eminently readable which contained a neat set of utilitarian multi-era rules, as well as a series of scenarios. Many of these are easily transferable to a host of Biblical encounters. Details of which can be located in Chaim Herzog's and Mordechai Gichon's (fabulous) academic tome Battles of the Bible. (The reading of which does require a map (physical and human) of ancient Judea/Palestine/Israel, unless one is aware of the geography of the ancient middle east.)
The former rule set proved somewhat more problematic. Then a thought of long, long ago popped into my head. I remembered a set of quick play rules from the early days of wargaming (d6, saving throws and all that.) A rummage in my Mum's attic turned up the Military Modelling Annual 1972! Within were a set of rules published by one of our hobby's Grandfathers, Charles Grant! So, with a bit of tinkering I produced my own set of ancient skirmish rules. Needless to say heavily reliant on Mr. Grant's ideas. (I'll publish them on a separate page, if allowed.)
With rules now in place. Further development of this project may now take place.