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Sunday, 30 September 2012

An Inter-rim post!

Well if you're inta-rimming I've a wee post for you!
I had an hour or so before the Viscountess got up for her birthday. So I had a bit of a play with my project. And here are the results. 

The Plain Box.

WWG Props


Hamilton Square & Conway Park act as models
 This one is a shop/office. The door and window are blu-tacked to the blank as is the brick wall covering on the right wall.

The study from afar.

The point of this is to show what I hope to be the versatility of this system. It's the same end with wallpaper blu-tacked on the brick and carpet added. All downloaded from free texture sites on the net. Using foamcore and blutac I hope to develop a number of 'stages' in each box. Again WWG props.

A Closer shot of  'the study'. No Miss Scarlett though.
One thing I do like about this is; all props, walls etc. fit back into the empty blanks (boxfiles) saving space and gaining a bit of cred with the Viscountess as there is no more dust-collecting SH1T being brought into the house! (out of sight, out of mind). Try! For the male XV.

I'll play around more with this concept and post any further significant developments.

(N.B. This project was inspired by Clint from 'Anything but a One' and his 7TV game project. I thought that the box file would be like a studio for those 60's and 70's shows and you put the scene in that you want. it's a shame he's shelved it.)

Thanks for reading and for the feedback. Keep safe out there 'amoung the English.'

Lorcan.

Friday, 28 September 2012

A working curse, more bin diving and a project!

Well I came home last night with a bit of a spring in my step as the 'Dilbert Curse' is starting to have an effect.

Capitalising on the feeling, I shelved the 'Pit' project (for the time being) and commenced the internal buildings project.



Bin Diving Pulled these out.

Opened up to reveal the tools of the project.

First remove the paper grip.

Prepare the Swedish flooring.

A bit of brick work

Lay the floor

Ready for play.

Some internal walls of foam core.

Of various lengths to create different internal structures.

All that needs to be done is sort out the doors windows etc. and the internal wall coverings. My previous experiments (c.f. Domestic Dispute) at this did not last so I'm trying again, based on those experiments.

I doubt if I'll get this month's game in as it is the Memsahib's birthday, but I'll try ASAP.

Take care out there.

Lorcan

Tuesday, 25 September 2012

What a time!

Rant, Rant, Rant.

Bloody managers! Got a new one now that; (a) doesn't know what we do! (there's only two of us and soon a trainee) (b) can't do what we do! & (c) Wants to micro-manage the office!



So now we have three times as much work, all of which is duplication for her information, and everything we do has to be reported to THREE managers now which leaves me working so late I'm knackered when I get home, and of a weekend. Therefore no posts, games or modelling work done.

Lord protected us from meddling bosses!!!!



Still trying to keep abreast of all that goes on in our blogsphere. It would appear that everyone is biding their time 'til 'Final Fade Out' appears. Am I correct?

Sorry gang for the lapses in posts and the rant as I had to get it off my chest. I do hope that this curse works and I can get back to having a life. Rant over.

Take care out there.

Lorcan.


Friday, 14 September 2012

!!! A GREAT BIG THANKS !!!

Thanks to all you out there in helping me reach the milestone.

This was given to me by a friend and as I presume that most of you are 'gamers' as well as wargamers you should enjoy it. They are pleasant half hour long shows, presented by Wil Weaton (STTNG & BBT), wherein he invites some pals to play a game and goes through the game play with you. It's really good and worth a spin if you like games and haven't seen it before. Take this recommendation as a thank you from me.






ALL the best to you all.

Lorcan.

Wednesday, 12 September 2012

Zombie Fighting Pit- Part 4.


Sorry about the delay for posting and my silence on your posts, which I enjoy reading. However, real life has taken over and I've been hellishly busy at work, couple this with the heirs going back to school I haven't had any time to myself.

The Zombie Pit project has slowed and I've just scored the base and inserted some foam card into the cage itself to act as some form of base. I'll score it as crazy paving and then paint it. It is now a bit of an albatross as I don't know why I started it or what I'll use it for!!!!!



Tools for the job.

I cut the pizza base into shape from the outline. However this did not slot in like I thought it would. I therefore further sliced it into sections and wood glued them onto the base, filling in the gaps with wood glue.


Glueing the base.

The next phase of the campaign is the 'law & order' patrol. So I want a project to create building interiors. I have an ingenious plan for this. So I want to get going ASAP.

Keep safe and well out there. Sorry again for my silence.

Lorcan.

Monday, 3 September 2012

ZED PIT-WIP-Parts 1, 2 and 3.


My recent trip to the central pier at Blackpool gave me an idea for a project. A Zed Pit. So here it is for your entertainment.


Part 1- Preparation.
Failing to plan is planning to fail. So the plans. Based on BDTZ zombie pit.


The tools for the job



Part 2

Cutting the props.

Laying out the ground plan.

I drilled some holes in each of the corners and inserted a pin into these holes as supports.

This was harder then I thought and I broke two drill bits.

Placing the pillars on the pins.

Strengthening the frame

Adding the railings.



Part 3
Some Aluminium Mesh.

Gluing the fencing

After running out of mesh I added four panels of lolly sticks

Nearly complete, view 1

Nearly complete, view 2

Just need to base it properly and slap on some paint.

Hope you enjoyed this. Thanks for reading. All the best.

Lorcan

Tuesday, 28 August 2012

Riot!- All Things Zombie, Batrep, AAR.

Prolouge:
The situation in Purgatory had got progressively worse. Quarantined and feeling isolated the civilian population were frightened. The ‘sick’ were still about. The civil powers and military had yet to make any influence. Local gang members were running the shanty. Law and order has broken down and a deputation, attempting to escape was turned back (c.f. Patrol). Disgruntled, frightened and bolstered by gangster arms the population rose!

 

TURN 1 (2-3) & TURN 2 (4-6)




Gunnery Sergeant Highway cast a seasoned eye over the street before him. His brief had been as simple as it gets.

“Highway, get your sorry ass platoon into the next street and relieve Ring. Just stop them getting through.”

Ring’s platoon was grim. Tired and beaten they had battled all night and from the look of it they had just survived. It had been quiet since daybreak but the odd shot sounded from the main drive and disorder was in the air.

He saw them just before noon. Forty or so, they emerged from amongst the surrounding buildings and pushed from Donkey Drive. They stood and stared at the 152nd Recon platoon. Highway was glad of the Browning Automatic Rifle that he’d set up on his right flank and even happier with the Vickers mounted on the armoured car given him in support of his task.

A shot fired and tumbled harmlessly into the earth before reaching the army lines, others followed.

“Steady boys,” ordered Highway, “return fire only when we receive EFFECTIVE enemy fire.”

“Deadly force had been authorised.”

No move for both units. The mob passed 1d6 both times and remained in situ and fire ranged weapons. All their weapons were out of range. No zeds created. Prior to turn 3 the mob pass 2d6 and advance 6” and engage in ranged combat.


Turn 3 (3-1)


The crowd surged forward as if under the control of one mind.

“Hold,” ordered Highway.

They moved closer. Thrown bottles dropped and shattered before the barricade covering the ground in broken glass.

“Rifle Group!” Highway’s warning order barked out, “one round above the crowd.” He waited as the other two in his team prepped their weapons and brought them to bear. “FIRE!”
The cracking sound jerked those taken by the environment back to reality and the mob hesitated.

Tom Profile Highway heard the popping of ‘Saturday Night Specials’. Corporal Thomas Profile, to Highway's right, staggered and fell back clutching his chest. Stitch Jones spun and fell to his knees.



“Christ,” Highway hissed.

“Gun Group! At the smoke trails, One Burst, Fire at will!”

The BAR chattered into life.

“Roberts!” he directed the armoured car’s gunner (PFC Clarke being the driver), “Likewise! You understand?”

The Vickers barked into life and its heavy .30-06 rounds tore into the crowd. Highway grimly watched fellow Americans fall.

Fairly straightforward dice throwing. The crowd with their 8 ranged weapons opened up and hit 2 guards. One Quinoness went OOF and the other Stitch Jones knocked down. 3 zeds were created coming from buildings 6 (x2) and 4. The crowd’s rep fell to 3 (1st use of deadly force). Yet they passed 2 d6 and advanced a further 6”. Just failing to contact the army lines.




Turn 4 (Z1-Crowd6-Mil6)

The mob roared forward.

“RECON PLATOON! FIRE AT WILL!” the voice of authority rose high above the clamour and the platoon obeyed. Springfield rounds thudded into, rioters and the y slowed. The softer banging of homemade weapons underpinned the heavier clatter of machine guns. Highway felt tugging at his uniform as the ineffective rounds pulled at the folds in its cloth. Several rounds banged into the prone body of Thomas Profile.

“DOWN!” he yelled dropping prone. Well trained, the platoon-followed suit as a volley snapped above them.



“ROBERTS, KEEP THEM AT BAY!”

Once again the Vickers sounded ripping into the heart of the crowd.


The mob got lucky and hit all the guards, knocking them down. The Vickers got two out of four hits. Artistic licence got the platoon to lie down.  Two more zeds were created (bldg 4 + 5). The mob’s rep remained the same and they passed 1d6 therefore remaining in place.




Turn 5 (3-6-5)

“UP, UP!” Highway climbed to his feet, “FIX BAYONETS!”

The Guards struggled with their steel.

The crowd milled and pulsed like a being in itself. Debris rained down upon the Recon platoon. Bottles shattered against the armour of Roberts and Clarke's vehicle. Roberts squeezed the trigger and a bloodied gap appeared in the line of mobsters.

Danny Ashton, sensed the threat before he felt the hot breath on his neck. Spinning to face it he brought his baseball bat crashing into the fleshless skull of the sick the lurched at him. Blood and gore showered him he stood speechless in the chaos.



George O’Rielly was not as lucky and his living flesh was ripped off of his shoulder as he tried to push through the seething mob. Screaming he turned to be greeted by the snarling face of what was once Peter Quartz. George pushed at Quartz’s rotting flesh but his hands sank into the putrid flesh trapping him. The pain was excruciating as Peter’s teeth shredded his cheek. Those next to the unfortunate O’Reilly moved to berate his squealing but their minds melted as the sight of Peter’s feasting made its way into their sentience. They fled.

Highway and the Guards recovered their feet and the AC opened up hitting and killing 3. With the mob not being able to activate that only left the zeds. Those that were close enough fell on the rear of the crowd. One was beaten but the other killed and began to feast. I did a ‘see the feast’ on all those within 2”, as I felt the crowd would shield any others form the view. 2 failed and ‘ducked back.’ The zed would fest for 1 turn. The mob passed 1d6 and remained in place. 2 zeds created blgs 3-4.



Turn 6 ( 2-3-4)

“GUN GROUP! FIVE ROUND BURST! THE CROWD TO YOUR FRONT! FIRE!”

Stitch Jones repeated the order to his group and they opened up. White smoke obscured his view but he did not need to see the results as his ears told him all he needed to know. When he could see only bodies lay before him.





Highway would never be able to explain what he felt. How he knew the crowds’ moral was teetering. He just ‘sensed’ it.

“RIFLE GROUP! ONE ROUND! ABOVE THE CROWD! FIRE!”

The volley crashed out. The mob began to fall back.

Shrieking sounded from the rear of the crowd. Those near enough twisted to see what was amiss. One unfortunate in reach fell to a clutch of zeds. Their feasting bursting the sensibility of those around them. Shuffling creatures moved onto the massed ranks of the crowd. Any armed mobster set upon the sick. Rocks and stones broke weakened skulls.

Much the same as the previous round. The SAW did its thing and killed all its hits. The rifle group missed all their shots and the zeds fell upon the rear of the crowd downing a couple and feasting a couple failed the sanity test and fled. Others made a fight back and won. 5 zeds are created (Blgs 2,3,4,5,6). The mob fails 2d6 and breaks.

Turn 7 and 8 





Highway glimpsed the approaching sick at the back of the crowd. He saw the fighting and the fallen.

“Clarke! Fire up that beast! Jones, get the barrier! We got to help them folk against the creatures!”

Clarke climbed from the rear of the car and into the cab. Stitch Jones jogged forward and ceased the smallest of the barriers. He had seen the sick, and knew the effects, them folks had to be helped.

All the mob saw was bayoneted Guardsmen to their front, wounded and dead about them, panic to their rear. No one controlled them, yet they moved again as one. To an individual they turned and fled.

They ran and ran dispersing into the shantytown. Some dodged the sick, others engaged them, and none were downed.

The 152nd Recon platoon moved amongst the wounded. Quinoness, the platoon medic, did what he could. They loaded the bodies, the wounded and the crazed onto the back of their truck and shifted them back to the FOB.


Gunny Highway resealed the barrier and stood sentinel.



Thoughts

Another great amount of fun. I was amazed at how the crowd behaved again very realistic, certainly if it was a training event. The game lasted two hours, which again was good. The military got lucky as the mobsters missed most of their shots, but this again demonstrates how good the rules are. The rep difference gave the military the edge, as one would expect. The only criticism would be that as the crowd broke they made short work of the zeds they came across, which I feel had they been harder to beat it would have given a further aspect to the scenario as Highway and the platoon turn their mission into a rescue one.