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Showing posts with label All things Zombie. Show all posts
Showing posts with label All things Zombie. Show all posts

Tuesday, 29 May 2018

Trebor takes to the delta. AAR, Batrep.


Prologue
The hero in this series is Trebor Srevei, an elderly Landsknecht at the end of his career. He’s got himself a post as the Peninsula Warden beyond the city of Deva. A Peninsula saturated with the undead and raided constantly by dwarven, elvish, orcan etc… ne’er-do-wells. He has been tipped off  by the local padre of a raid. Recruiting Faz the Fletcher, Broadsword Bob and Father Georgio , Trebor sets off to intercept the raid. (Lots of backstory which I’ll try to fill in.)

Turn 1
“The delta, my son, is one evil place,” said the priest, “undead, everywhere.”


Trebor and his crew followed the Roman road. No sooner had they entered the delta then they were launched at by two undead.



Faz, loosed a shot the first one, his arrow passed straight through the creature’s body.

“Bugger,” he hissed.

Trebor smiled and hefted Fratgavo (his zweihander) and charged the two beasts.

Crashing Into the nearest the nearest he just managed to push it back. Sealing the grip on his sword he brought it on a wide arc that cleaved the second creature from cranium to crutch. Reversing his grip Trebor brought his blade back up between the legs of the second assailant, despatching her just as quickly.

Black blood and gore covered the pathway.




“Go on boys. Treasure hunt!” 

Faz and Bob hit the field followed by a more reserved priest.
They all found nothing.



Turn 2
Ralgrid Blazingrock was looking forward to this raid. He’d had been told the fortune of the Dread Pirate Ebony had buried his fortune on the delta, all he had to do was find it. Shoring his longboat he led his three crew into the sand dunes.


“I’m bloody amazed, me ship mates, no sick humans here. Search the area.”

His crew’s eyes brightened and they ripped into the hinterland.

When they finished Ralgrid was presented with a potion of healing and one of courage, a dancing sword and armour of protectection.

“Maurice, will be well pleased with these lads,” he said, “let’s move on.”

Un-be-known to the dwarves and humans, a mob of undead moved from the swamp to the woods.



Turn 3
Trebor surveyed the area and chose to follow the path to their left.




The undead made no move and avaricious dwarves pillaged the land before them.

Turn 4
“This a’way lads,” said Ralgrid, “over the path and let’s see what’s in the underbrush.”


The crew did as they were ordered as a lone creature loomed into view.

“Arh, my captain,” cried out Dari, “leave this wee creature to I!” he screamed levelling his spear and charging the zed.

The zed stared with lifeless eyes at the charging dwarf and took a step to its left. Dari’s momentum carried him passed the creature that fell onto his back, tearing through his leather armour with sharpened nails.




Ralgrid roared and ran to assist his crewman. He was too late. The beast raised its head with a mouthful of Dari dripping down the decaying chin. Ralgrid swung his blade and the creature’s head sailed through the air.

Looking at Dari’s bloody corpse he sighed, “there’s nothing we can do for him now shipmates. Search the area.” They find nothing.

The sounds of Dari’s fray reached Trebor. He led his posse further along the path towards the sound.

Behind them all the zombie mob moved into the wheat field where Trebor had engaged the zeds earlier.



Turn 5
 A displaced stone and the scraping of a hob nailed boot brought Trebor to a halt. He readied Fratgravo. Dari and crew hove into sight.




“Hail dwarf,” he said spinning his zweihannder so the point rested on the path. He leaned against the blades cross piece.

“Hail human.”

“Now boys. Being the new Peninsula Warden here, I can’t be letting you fellers run riot ‘round here.”

“And what if I’s disagrees with ye?”

Faz nocked an arrow, Bob raised his broadsword and Trebor patted the pommel of Fratgravo.
“Well dwarf, it could get very bloody.

Ralgrid pursed his lips and considered his options. They had some booty, but had lost a good dwarf. In the distance a howl of the undead sounded.

“This day is at its end human. I’m sure we’ll meet again.”

He indicated to the remainder of his crew and they backed into the dunes making haste to their ship.
The undead mob shambled into the far distance.

Trebor led his men from the delta.



Father Georgio’s eye caught a glimpse of something shiny. Bending down he scooped up a bottle, a sniff test told him it was a potion of rage. He rushed to catch up with the remainder of his group.

Critique.
A fairly straight forward episode. Which was good for me as I was getting back into the rule system. It could have all gone south very quickly had some PEFs been created and that zed mob turned into the board.  (All zed movement was done randomly.)

Saying that I enjoyed playing the game, although I'm very rusty in my reporting. 

As you know there is always a story that accompanies my AAR’s I’m working on how to present it.

Thanks for calling in.

Lorcan

Saturday, 19 March 2016

Chosen Men Character Sheets.

This was supposed to be an interim SITREP, but as a result of some extra work that has fallen my way (I'm sure Administrators believe that those who actually do the work just wave a magic wand and everything happens!) I've been busy waving a magic wand.

I've tinkered with Ed the THW guy's rules and mixed them up. Utilising a bit of the RPG stuff with the speed of the game. Anyway this week's post is the character sheets for last weeks muster. There is another half to these and I hope the Journals will develop as the game progresses.



Name
William Fredrickson
Nickname
Sweet William
Type
Military
Rank
Captain
Reputation
5  (Activation 6)
Attributes
Born Leader:
Adds 1d6 to all personal Reaction Tests except for the In Sight and Recover From Knock Down Tests. Any friendly character within 4” of him will react as the Born Leader does regardless of what their reaction would have actually been.
Swordsman:
 Will add 2d6 in melee but only if armed with a sword, 1d6 but only if armed with a knife.
Weapons
Ranged
Melee

Range
Reload
Impact
Type
Impact
Pistol x 2
6”
Yes
2
Infantry Sabre
+2




Knife
+1



Name
Nigel Owens
Nickname

Type
Military
Rank
Sergeant
Reputation
4
Attributes
Nerves of steel:
 Not subject to duck back
Brawler:
Adds 1d6 when in melee.
Weapons
Ranged
Melee

Range
Reload
Impact
Type
Impact
Baker Rifle
24”
Yes
2
Sword Bayonet
+1 as a sword
+2 as a bayonet




Knife
+1

Name
Cyril Bose
Nickname
‘Trinidad’ , ‘Trini’
Type
Military
Rank
Rifleman
Reputation
3
Attributes
Slow to React:
 -1 to Rep when taking the In Sight Test.
Weapons
Ranged
Melee

Range
Reload
Impact
Type
Impact
Baker Rifle
24”
Yes
2
Sword Bayonet
+1 as a sword
+2 as a bayonet


Name
Charles Hall
Nickname
Chuck
Type
Military
Rank
Rifleman
Reputation
4
Attributes
Marksman:
Will roll 2d6 instead of 1d6 when using a  rifle, counting the best score, and increasing the weapons range to 36”. If firing from a prone position he then receives a third d6.
.Weapons
Ranged
Melee

Range
Reload
Impact
Type
Impact
Baker Rifle
24”
Yes
2
Sword Bayonet
+1 as a sword
+2 as a bayonet




Axe/Tomahawk
+1

Name
John Holmes
Nickname
Papa Doc
Type
Military
Rank
Rifleman
Reputation
3
Attributes
Slow:*
Treats a result of pass 2d6 as if pass 1d6 when taking the Fast Move Test
*Medical skill, always passes at least 1d6, when performing medical tasks.
Weapons
Ranged
Melee

Range
Reload
Impact
Type
Impact
Baker Rifle
24”
Yes
2
Sword Bayonet
+1 as a sword
+2 as a bayonet

Name
Ruairi Holmes
Nickname
Baby Doc
Type
Military
Rank
Rifleman
Reputation
4
Attributes
Marksman:
Will roll 2d6 instead of 1d6 when using a  rifle, counting the best score, and increasing the weapons range to 36”. If firing from a prone position he then receives a third d6.
Weapons
Ranged
Melee

Range
Reload
Impact
Type
Impact
Baker Rifle
24”
Yes
2
Sword Bayonet
+1 as a sword
+2 as a bayonet




Axe/Tomahawk
+1

After going on and passing an ABCQ course (and passing it). I have been enthused.
As such the Rosewood Brewery has been re-commissioned and the first brew is on.

Being Lent the recipe is was obtained from one Father Emmett Engel .

I hope it's a cheeky little devil up there with any Scots Chardonnay, plus there is a rather unusual side product. Anyone guess what it is?

PS don't tell the wife. She doesn't see this stuff as SCIENCE!

Take care out there.

Lorcan.