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Turn 1 (Zombies 3 – Ernie 6)
It took a couple of days to walk to the Pedersen ranch, but
me and Buck we had a good time, him chasing the wildlife and me just enjoying
the scenery. We gets to the ranch and although there is no fencing you just
knows it’s their place as you pass the copse known to all as Pedersen woods.
The ranch house is to my eleven-o-clock and there are a series of hills to my
twelve, Pedersen woods is on my nine.
We stop and I take stock of the land ahead.
“You see something up ahead, Buck?” asked I catching a
glimpse of some shadows in the hills. I could swear that the dog just giggled.
Ernie moves onto the board and does not activate. Two
zeds are created one in the woods and one off table (6-o-clock). I dice to see
when it will arrive. It comes on table in turn 7.
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Turn 2 (Z:2-EC:5)
I squint into the dying sun but can’t make head nor tail of
the nearly eighteen months but I didn’t need a Doctor to tell me
that the shambling figure before me was a ‘roamer’.
Realising that the report of my gun would attract any others
I spun hither, dither looking for sign, but none was visible.
No activation for E but the zeds did. The in sight
test was passed and It was easily dispatched. Doubles required that E would
have to reload. Unknown to him a zed was created ‘off table’ and would appear
at 7-o-clock the same turn as the initial z
Turn 3 (2-1)
Now that shadow I was chasing came into view. I could make
out about half a dozen shapes. Buck now he pumped up his shoulders and barred
his teeth. He released a low threatening growl, not his ‘roamer’ growl,
but his; ‘bring it on growl.’
“Buck, I think you and me are going to get into a fight,” I
says slipping fresh shells into the breach.
Buck he don’t reply.
One of the PEFs resolves as a pack of 4 feral dogs. They
are too far away to charge into melee and just trot forward.
Turn 4 (6-6)
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No activation for anyone.
Turn 5 (3-5)
I keep my eyes on them
dogs as they make their way towards me and Buck. Now Buck he’s always up for a
scrap. But hell there’s four of them and two of us, well Lilith makes three and
I bring her to my shoulder and pick a point within range.
It happened like a twister
hitting the earth. One second they were milling around and next they were
bounding at me teeth bared and barking like beasts possessed. I let them have
both barrels and two go down.
Of the others one jumps up
at me it’s teeth biting down on Lilith and I see the tips of a couple break
off. Out of the corner of my eye I see Buck bob and weave away from the attacks
of the second.
Turn 7 (2-3)
That hound sure had a
strong bite and I’m glad that it wasn’t on my arm. I twist and slam the dog
into the dirt, it squealed as its back hammered onto the earth snapping in two
as I bear down on it. It shudders once and lies still. I turn to help my buddy
to find that half the other’s throat is in his mouth. Buck spins and barks, I
turn to see one of the dogs I shot get to its feet. He obviously thinks better
of taken us on and slinked away.
I smell them before I see
them and Buck he slipped slowly around my feet to face the way we’d come.
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Turn 8 (3-5)
They’re on us before I can
turn. I feel the cold of one of their hands through my shirt. I drive back with
Lilith’s stock hammering it in the stomach, I feel the flesh just give way.
Dropping her barrel I changed the angle of old Lilith’s butt and drive upward
catching the creature under its jaw propelling it to the ground. Buck’s locked
in his own combat and there’s a third on the way.
Turn 9 (2-2) (4-3)
Now buck he’s holding his
own and I consider settling down to watch the fight.
Turn 10 (2-3)
Then catch sight of a look
Buck’s eye saying, ‘you getting engaged here?’ If I didn’t Buck would be hell
to live with and that ain’t something no one wants. I think this time lay down
Lilith pull my knife and slice the roamer’s head from it’s body. It collapses
to a heap on the ground. I look down at Buck and he’s standing there with an
arm n his mouth and he looks pissed.
“Good Boy,” I say to him,
polishing his head and sheathing my blade.
Buck, he spits out the arm
and just stares me down.
Turn 11 (6-6) (5-5)
(2-5)
I thinks it’s best to stay
out of Bick’s way ‘til there’s something else to occupy him. I retrieve Lilith
and check her load.
Yet again no activation for E. 2 PEF’s created in
sectors 1 and 2
- Turn 12 (4-3)
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“Report of A roamer out by
the Pedersen Place! They said. Just go take a look! They said. Holy smoke Buck!
Four of them! And a pack of feral hounds!”
Buck dropped onto his
stomach and emitted a rumbling snarl. I look into the distance and just behind
the ranch house I make out a mountain lion. “God damn and blast! That’s all we
need. Hey Buck?”
One of the new PEFs resolves as a medium ferocious
creature. A cut out from
www.juniorgeneral.org.
Turn 13 (4-3)
“Time to high-tail it outta
here Buck,” I say, rolling away from the Pedersen place and heading home. Buck
follows me.
“You know feller? We’re
coming back here to clear these things out. I’m going to get Eric, he’ll give
us a hand ‘specially if there’s a buck or two in it. Well there’ll be at least
one Buck, hey!” I laugh at my own joke. Buck I’m sure he snorted in derision.
Thoughts
Running a FFO game I found
the rules a lot easier then previous sets cobbled together. It did take a short time to get used to
them but once I got it the game really flowed. I had a couple of
house rules and I’d created my own PEF tables. There were a couple of more
resolutions, in the scenario, but they had no bearing on the game. I’m not sure about the ‘attack
from the rear’ melee rule but it does make survival more probable. I can’t
believe that of 13 turns EC only activated 6 times and most of these were when
he was in melee. But that’s the game. I forgot how much I like playing and how
much I missed it.
I’ll do separate posts for
the quiz, pimping and results.
Thanks for popping by and reading. Take care.
Lorcan.
That was a good read, thanks! Seems that Ernie and Buck are quite capable of taking care of themselves.
ReplyDeleteI tend to agree that the ATZ-FFO penalty for "attack from behind" is a bit weak, though I've kept it the way it's written in my own games.
Thanks buddy. The FFO rules are a smoother ride but there are odd bits that are a bit incongruous and need tweeking.
DeleteNice game report. I love the fact you included mans best friend to go with Ernie it adds a lot of character to there abckground.
ReplyDeleteTa Lar. I do need to shuffle some rules around to cope. I'm not that happy but they work for the moment,
DeleteCool, I love the dogs, where did you get the Zeds, I wish someone would do a nice 1/72 set
ReplyDeleteThe zeds are from Twilight Games about £7.00 for a hundred. They do 'Babes', Bogs and Clowns. Drop me an e-mail with your adress on and I'll send you a dozen of so.
DeleteNice read. Your characters are fun. I'm interested in reading the next installment.
ReplyDeleteCheers buddy, I'm looking forward to playing it.
DeleteI loved the story and the game seemed to flow really well, lovely job Sir.
ReplyDeleteThank you, sire.
DeleteA good batrep and you seem to have grasped the rules very well. I totally agree with the need for house rules. Some things just need tweaking.
ReplyDeleteTo song on the same hymn sheet as VtG oh my!
DeleteI was straight back into the story within a couple of lines. Really enjoying it all. The story the setting the characters everything. So looking forward to the next episode!
ReplyDeleteA real accolade, thnak you so much.
DeleteVery cool sir and well presented too
ReplyDeleteVery entertaining read, looking forward to the next episode.
ReplyDelete