Hi welcome to Plastic Zombie, a blog for gaming in the All Things Zombie worlds created by Ed Teixeira of Two Hour Wargames (and other bits and pieces, most hobby related, some not so much.)
Tuesday, 12 June 2018
A RECCE! ( A post about a different area.)
I am trying to keep up my blogging. So here is this week's
As you msy know I am heavily involved with a local members club. Our prices have to change, so my mate and I went out to REECE the prices.
Here our our local pubs.
Wednesday, 6 June 2018
Saturday, 2 June 2018
THANK YOU. And a bit of backstory.
A REALLY BIG THANKYOU to all of you that made comments. It
has invigorated me to make an effort to keep this up.
BACKSTORY
Trebor SREVEI is the Peninsula Warden, a law enforcement
agent in a lawless part of the county. The county seat is the walled city of
Deva. The Peninsula is north of that (c.f. the Wirral.) The main town is Budestone,
a port on the northern shore (I am working on the town map and buildings as I
type.)
Trebor’s main protagonist is Maurice HIGHSPRUCE, a half
elf/orc, who has control of all the criminal gangs in the area. Maurice lives
in the wilderness. His gangs work in the town. The gangs are delineated by
race.
There are four hostelries
in the town, these are:
The Purple Panther Pub. Elven
The Amber Adder Ale House. Orcan
The Golden Goose Inn. Dwarven
The Ginger Grizzly Tavern. Human
The Amber Adder Ale House. Orcan
The Golden Goose Inn. Dwarven
The Ginger Grizzly Tavern. Human
Being a port these establishment are not exclusively racially
orientated, but are controlled by the named race.
Trebor has digs in The Ginger Grizzly.
Comment
One of the things I love about 2HW rules is the random
nature of them. BRILLIANT (well done Ed!) My original theme was for Trebor to
search and locate a ‘downed’ pilot (from a Da Vinci device) within the zombie
ridden hinterland. Two Hour Wargames' game structure changed it to what it will
be. So folks I have no idea where this is going.
Personal
OK the idea from Sue Laflin-Baker’s book. Which is good fun
I can outline the plots in more detail if it is wanted. It is all about the
Conference of Wargamers (COW) who dined and then after dinner played one of her
plots in the book.
My SWMBO is out this evening on a works leaving do, so I am home
alone with my boys. As I didn’t get to dine for the first outing tonight I am
dining at the Ginger Grizzly this evening. (N.B. The Landord/chef at the GG is a retired Landsknecht
combat chef!)
Menu to follow!
Take care out there.
Lorcan
Tuesday, 29 May 2018
Trebor takes to the delta. AAR, Batrep.
Prologue
The hero in this series is Trebor Srevei, an elderly
Landsknecht at the end of his career. He’s got himself a post as the Peninsula
Warden beyond the city of Deva. A Peninsula saturated with the undead and
raided constantly by dwarven, elvish, orcan etc… ne’er-do-wells. He has been
tipped off by the local padre of a raid.
Recruiting Faz the Fletcher, Broadsword Bob and Father Georgio , Trebor sets
off to intercept the raid. (Lots of backstory which I’ll try to fill in.)
Turn 1
“The delta, my son, is one evil place,” said the priest,
“undead, everywhere.”
Trebor and his crew followed the Roman road. No sooner had
they entered the delta then they were launched at by two undead.
Faz, loosed a shot the first one, his arrow passed straight
through the creature’s body.
“Bugger,” he hissed.
Trebor smiled and hefted Fratgavo (his zweihander) and
charged the two beasts.
Crashing Into the nearest the nearest he just managed to
push it back. Sealing the grip on his sword he brought it on a wide arc that
cleaved the second creature from cranium to crutch. Reversing his grip Trebor
brought his blade back up between the legs of the second assailant, despatching
her just as quickly.
Black blood and gore covered the pathway.
“Go on boys. Treasure hunt!”
Faz and Bob hit the field followed by a more reserved
priest.
They all found nothing.
Turn 2
Ralgrid Blazingrock was looking forward to this
raid. He’d had been told the fortune of the Dread Pirate Ebony had buried his
fortune on the delta, all he had to do was find it. Shoring his longboat he led
his three crew into the sand dunes.
“I’m bloody amazed, me ship mates, no sick humans
here. Search the area.”
His crew’s eyes brightened and they ripped into the
hinterland.
When they finished Ralgrid was presented with a
potion of healing and one of courage, a dancing sword and armour of
protectection.
“Maurice, will be well pleased with these lads,” he
said, “let’s move on.”
Un-be-known to the dwarves and humans, a mob of
undead moved from the swamp to the woods.
Turn 3
Trebor surveyed the area and chose to follow the
path to their left.
The undead made no move and avaricious dwarves
pillaged the land before them.
Turn 4
“This a’way lads,” said Ralgrid, “over the path and
let’s see what’s in the underbrush.”
The crew did as they were ordered as a lone creature
loomed into view.
“Arh, my captain,” cried out Dari, “leave this wee creature
to I!” he screamed levelling his spear and charging the zed.
The zed stared with lifeless eyes at the charging
dwarf and took a step to its left. Dari’s momentum carried him passed the
creature that fell onto his back, tearing through his leather armour with sharpened
nails.
Ralgrid roared and ran to assist his crewman. He was
too late. The beast raised its head with a mouthful of Dari dripping down the
decaying chin. Ralgrid swung his blade and the creature’s head sailed through
the air.
Looking at Dari’s bloody corpse he sighed, “there’s
nothing we can do for him now shipmates. Search the area.” They find nothing.
The sounds of Dari’s fray reached Trebor. He led his
posse further along the path towards the sound.
Behind them all the zombie mob moved into the wheat field
where Trebor had engaged the zeds earlier.
Turn 5
A displaced
stone and the scraping of a hob nailed boot brought Trebor to a halt. He
readied Fratgravo. Dari and crew hove into sight.
“Hail dwarf,” he said spinning his zweihannder so
the point rested on the path. He leaned against the blades
cross piece.
“Hail human.”
“Now boys. Being the new Peninsula Warden here, I can’t be
letting you fellers run riot ‘round here.”
“And what if I’s disagrees with ye?”
Faz nocked an arrow, Bob raised his broadsword and Trebor
patted the pommel of Fratgravo.
“Well dwarf, it could get very bloody.
Ralgrid pursed his lips and considered his options. They had
some booty, but had lost a good dwarf. In the distance a howl of the undead
sounded.
“This day is at its end human. I’m sure we’ll meet again.”
He indicated to the remainder of his crew and they backed
into the dunes making haste to their ship.
The undead mob shambled into the far distance.
Trebor led his men from the delta.
Father Georgio’s eye caught a glimpse of something shiny.
Bending down he scooped up a bottle, a sniff test told him it was a potion of
rage. He rushed to catch up with the remainder of his group.
Critique.
A fairly straight forward episode. Which was good for me as
I was getting back into the rule system. It could have all gone south very
quickly had some PEFs been created and that zed mob turned into the board. (All zed movement was done randomly.)
Saying that I enjoyed playing the game, although I'm very rusty in my reporting.
As you know there is always a story that accompanies my AAR’s
I’m working on how to present it.
Thanks for calling in.
Lorcan
Saturday, 26 May 2018
Plans
Just by chance I picked up this book
It's a great little read and it has spurred me into trying out a new campaign.
The idea is, when my wife is working, I cook myself a fine dinner and play a game. I've transferred the 18th Century pirate concept to Renaissance Fantasy. I'm using a mish-mash of 2HW ATZ and Dungeon Crawl rules, with plenty of zombies.
Sadly, the first game has no dinner attached as SWMBO is currently recuperating from a cataract op.
The opening table is as:
It is fundamentally a search and destroy treasure hunt. I'll play it out later today and post the outcome ASAP. (I have to lend my computer to my club this afternoon.)
Take care out there.
Lorcan.
Tuesday, 22 May 2018
My Day Out.
As everyone gets into the convention season, my new role in life means I tend to work weekends.
So in contribution to the season. I thought all you out there may be interested in my day out yesterday (it has a military theme.)
Together with a friend of mine I went to visit our main museum in the big city. Where on display they have on display:
A stunning display.
There are plenty of other exhibits. It is a STUNNING display, well worth the entry fee. If any of you do come to visit the display (or the port.) Do drop me a line and if I'm able I'll give you a 10/- tour of the city.
Thanks for visiting.
Lorcan
So in contribution to the season. I thought all you out there may be interested in my day out yesterday (it has a military theme.)
Together with a friend of mine I went to visit our main museum in the big city. Where on display they have on display:
A stunning display.
You are met by this guy. A horse keeper. |
One of the two model chariots on show. |
Limestone plated armour |
With helmet to match. |
The General |
The General |
Heavy Infantryman |
Light Infantryman |
An Officer (lt. inf?) |
An officer (hvy. inf.) |
The archer |
Possible crossbowman |
There are plenty of other exhibits. It is a STUNNING display, well worth the entry fee. If any of you do come to visit the display (or the port.) Do drop me a line and if I'm able I'll give you a 10/- tour of the city.
Thanks for visiting.
Lorcan
Sunday, 1 April 2018
HAPPY EASTER
Gosh. Two years since I last posted. Too much water has flowed under the bridge (and most of it murky.) Well I hope to get back into my gaming, modelling and blogging again. Despite a change in theme, there will be zombies.
Wish me luck, and a happy easter to you all out there.
Lorcan.
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