Prologue
The hero in this series is Trebor Srevei, an elderly
Landsknecht at the end of his career. He’s got himself a post as the Peninsula
Warden beyond the city of Deva. A Peninsula saturated with the undead and
raided constantly by dwarven, elvish, orcan etc… ne’er-do-wells. He has been
tipped off by the local padre of a raid.
Recruiting Faz the Fletcher, Broadsword Bob and Father Georgio , Trebor sets
off to intercept the raid. (Lots of backstory which I’ll try to fill in.)
Turn 1
“The delta, my son, is one evil place,” said the priest,
“undead, everywhere.”
Trebor and his crew followed the Roman road. No sooner had
they entered the delta then they were launched at by two undead.
Faz, loosed a shot the first one, his arrow passed straight
through the creature’s body.
“Bugger,” he hissed.
Trebor smiled and hefted Fratgavo (his zweihander) and
charged the two beasts.
Crashing Into the nearest the nearest he just managed to
push it back. Sealing the grip on his sword he brought it on a wide arc that
cleaved the second creature from cranium to crutch. Reversing his grip Trebor
brought his blade back up between the legs of the second assailant, despatching
her just as quickly.
Black blood and gore covered the pathway.
“Go on boys. Treasure hunt!”
Faz and Bob hit the field followed by a more reserved
priest.
They all found nothing.
Turn 2
Ralgrid Blazingrock was looking forward to this
raid. He’d had been told the fortune of the Dread Pirate Ebony had buried his
fortune on the delta, all he had to do was find it. Shoring his longboat he led
his three crew into the sand dunes.
“I’m bloody amazed, me ship mates, no sick humans
here. Search the area.”
His crew’s eyes brightened and they ripped into the
hinterland.
When they finished Ralgrid was presented with a
potion of healing and one of courage, a dancing sword and armour of
protectection.
“Maurice, will be well pleased with these lads,” he
said, “let’s move on.”
Un-be-known to the dwarves and humans, a mob of
undead moved from the swamp to the woods.
Turn 3
Trebor surveyed the area and chose to follow the
path to their left.
The undead made no move and avaricious dwarves
pillaged the land before them.
Turn 4
“This a’way lads,” said Ralgrid, “over the path and
let’s see what’s in the underbrush.”
The crew did as they were ordered as a lone creature
loomed into view.
“Arh, my captain,” cried out Dari, “leave this wee creature
to I!” he screamed levelling his spear and charging the zed.
The zed stared with lifeless eyes at the charging
dwarf and took a step to its left. Dari’s momentum carried him passed the
creature that fell onto his back, tearing through his leather armour with sharpened
nails.
Ralgrid roared and ran to assist his crewman. He was
too late. The beast raised its head with a mouthful of Dari dripping down the
decaying chin. Ralgrid swung his blade and the creature’s head sailed through
the air.
Looking at Dari’s bloody corpse he sighed, “there’s
nothing we can do for him now shipmates. Search the area.” They find nothing.
The sounds of Dari’s fray reached Trebor. He led his
posse further along the path towards the sound.
Behind them all the zombie mob moved into the wheat field
where Trebor had engaged the zeds earlier.
Turn 5
A displaced
stone and the scraping of a hob nailed boot brought Trebor to a halt. He
readied Fratgravo. Dari and crew hove into sight.
“Hail dwarf,” he said spinning his zweihannder so
the point rested on the path. He leaned against the blades
cross piece.
“Hail human.”
“Now boys. Being the new Peninsula Warden here, I can’t be
letting you fellers run riot ‘round here.”
“And what if I’s disagrees with ye?”
Faz nocked an arrow, Bob raised his broadsword and Trebor
patted the pommel of Fratgravo.
“Well dwarf, it could get very bloody.
Ralgrid pursed his lips and considered his options. They had
some booty, but had lost a good dwarf. In the distance a howl of the undead
sounded.
“This day is at its end human. I’m sure we’ll meet again.”
He indicated to the remainder of his crew and they backed
into the dunes making haste to their ship.
The undead mob shambled into the far distance.
Trebor led his men from the delta.
Father Georgio’s eye caught a glimpse of something shiny.
Bending down he scooped up a bottle, a sniff test told him it was a potion of
rage. He rushed to catch up with the remainder of his group.
Critique.
A fairly straight forward episode. Which was good for me as
I was getting back into the rule system. It could have all gone south very
quickly had some PEFs been created and that zed mob turned into the board. (All zed movement was done randomly.)
Saying that I enjoyed playing the game, although I'm very rusty in my reporting.
As you know there is always a story that accompanies my AAR’s
I’m working on how to present it.
Thanks for calling in.
Lorcan
Excellent report. Liking the setting!
ReplyDeleteGreat to have you back posting zombie batreps, Irqan. Most enjoyable.
ReplyDeleteFabulous and I second Bryan's comment, great to have you back.
ReplyDeleteGreat stuff and all I can say really is "more please" :-)
ReplyDeleteBut there's no rush since I'm busy reading through your previous posts ;-)
Great, simple scenario and a good read, the period setting gives many possibilites I reckon.
ReplyDeleteThanks one and all, comments are really inspiring.
ReplyDeleteAs was said above, it's good to see you posting. More, please!
ReplyDelete