Thursday, 11 April 2019

In the beginning was the word.

The idea for my latest blog is to recreate the adventures of a Hebrew warrior during the early biblical times. I will be utilising elements of RPG and tabletop. As I play solo I required a couple of sets of 'fast play' easy to use rules.

 The latter was fairly straight forward. I had bought Neil Thomas' One Hour Wargames, which I found eminently readable which contained a neat set of utilitarian multi-era rules, as well as a series of scenarios. Many of these are easily transferable to a host of Biblical encounters. Details of which can be located in Chaim Herzog's and Mordechai Gichon's (fabulous) academic tome Battles of the Bible. (The reading of which does require a map (physical and human) of ancient Judea/Palestine/Israel, unless one is aware of the geography of the ancient middle east.)

The former rule set proved somewhat more problematic. Then a thought of long, long ago popped into my head. I remembered a set of quick play rules from the early days of wargaming (d6, saving throws and all that.) A rummage in my Mum's attic turned up the Military Modelling Annual 1972Within were a set of rules published by one of our hobby's Grandfathers, Charles Grant! So, with a bit of tinkering I produced my own set of ancient skirmish rules. Needless to say heavily reliant on Mr. Grant's ideas. (I'll publish them on a separate page, if allowed.)

With rules now in place. Further development of this project may now take place.

Tuesday, 9 April 2019

Slowly but surely.

New year new project (s).

I have started a new blog, that will be developing slowly. I require a desert landscape for this. Therefore I decided I would build one.

Stage one of the project. A gaming mat.

There are many tutorials out there about the design of gaming mats. I drew inspiration from most of them and I will reference them on my new site.

First: The requirements

1. A 'drop cloth.' One of those cloths that you put on items to stop them getting covered in paint when DIYing (not modelling.) It has a cotton weave on a plastic sheet. The most expensive item at £3.99.
2. A pressure gun (£1.00)
3. 2 x Tubes Latex Caulk (£1.00 each)
4. A pair of work gloves (£1.00)
5. A spreading instrument (£1.00)
All other items from work box.
 Tack the four corners to prevent 'rucking."
(Ntote to self: Practice Macro-photographing.)

Measure out gaming area. In this case 36" x 34". This is because it was the maximum size of my hard work surface.

Put caulk on cloth and spread out using scraper. Wear you gloves. I usually wouldn't, but I needed to do other things and would get putty all over the house.

Speckle/texture with a sponge and leave to dry.

Next episode: Under coating and painting. This'll take a while as I am no longer rushing my projects.

Have a good time modelling gang.


Monday, 1 April 2019

Just a post, explanation and thank you.

It is that time of year again. That time when I have new ideas and try to reinvigorate my hobby.

The past couple of years have crashed and burnt. This year I've made changes. What went wrong previously.

Firstly; my old Mum got ill and required major surgery. She got through it all, but it has required a huge life change and it was left to me to facilitate this. It has culminated in her now living
in a nursing home.

Secondly; I took up an Officer's role in my club, on the proviso that it would take only a couple of hours a week. This rapidly became an almost full time position requiring so much time.

Thirdly; Fourteen months past, I took a P/T job with a well known discount supermarket. I got posted to a brand new store and my 20 hour per week job soon became a 40 hour post.

Finally; SWMBO's sight went South and she couldn't drive. Enough said.

All the above led to a realisation that if I wanted/needed sleep, then there was not sufficient time in the standard day. Something had to give. During the last two years the aforementioned has cost me two good friends and my much loved hobby.


Since the dawn of 2019; Mum has stabilised and although wheel chair bound and not bed bound. I am relinquishing my club office in a couple of weeks (AGM). My work hours have normalised, only this month mind. P's eyes have improved  significantly and I have engaged with one of my lost pals and trying to build bridges with the other. All that is left is to reform my hobby and bloglife. This is the start. Fingers crossed.

Sorry for all the false starts over the past couple of years. Fingers crossed this is IT.

Thanks for all your blogs, believe it or not they have ALL really helped me keep a 'foot on the ground.'



Tuesday, 12 June 2018

A RECCE! ( A post about a different area.)

I am trying to keep up my blogging. So here is this week's As you msy know I am heavily involved with a local members club. Our prices have to change, so my mate and I went out to REECE the prices. Here our our local pubs.

Saturday, 2 June 2018

THANK YOU. And a bit of backstory.

A REALLY BIG THANKYOU to all of you that made comments. It has invigorated me to make an effort to keep this up.


Trebor SREVEI is the Peninsula Warden, a law enforcement agent in a lawless part of the county. The county seat is the walled city of Deva. The Peninsula is north of that (c.f. the Wirral.) The main town is Budestone, a port on the northern shore (I am working on the town map and buildings as I type.)

Trebor’s main protagonist is Maurice HIGHSPRUCE, a half elf/orc, who has control of all the criminal gangs in the area. Maurice lives in the wilderness. His gangs work in the town. The gangs are delineated by race.

There are four hostelries in the town, these are:

The Purple Panther Pub.           Elven
The Amber Adder Ale House. Orcan
The Golden Goose Inn.            Dwarven
The Ginger Grizzly Tavern.     Human

Being a port these establishment are not exclusively racially orientated, but are controlled by the named race.

Trebor has digs in The Ginger Grizzly.


One of the things I love about 2HW rules is the random nature of them. BRILLIANT (well done Ed!) My original theme was for Trebor to search and locate a ‘downed’ pilot (from a Da Vinci device) within the zombie ridden hinterland. Two Hour Wargames' game structure changed it to what it will be. So folks I have no idea where this is going.


OK the idea from Sue Laflin-Baker’s book. Which is good fun I can outline the plots in more detail if it is wanted. It is all about the Conference of Wargamers (COW) who dined and then after dinner played one of her plots in the book.

My SWMBO is out this evening on a works leaving do, so I am home alone with my boys. As I didn’t get to dine for the first outing tonight I am dining at the Ginger Grizzly this evening. (N.B. The Landord/chef at the GG is a retired Landsknecht combat chef!) 

 Menu to follow!

Take care out there.


Tuesday, 29 May 2018

Trebor takes to the delta. AAR, Batrep.

The hero in this series is Trebor Srevei, an elderly Landsknecht at the end of his career. He’s got himself a post as the Peninsula Warden beyond the city of Deva. A Peninsula saturated with the undead and raided constantly by dwarven, elvish, orcan etc… ne’er-do-wells. He has been tipped off  by the local padre of a raid. Recruiting Faz the Fletcher, Broadsword Bob and Father Georgio , Trebor sets off to intercept the raid. (Lots of backstory which I’ll try to fill in.)

Turn 1
“The delta, my son, is one evil place,” said the priest, “undead, everywhere.”

Trebor and his crew followed the Roman road. No sooner had they entered the delta then they were launched at by two undead.

Faz, loosed a shot the first one, his arrow passed straight through the creature’s body.

“Bugger,” he hissed.

Trebor smiled and hefted Fratgavo (his zweihander) and charged the two beasts.

Crashing Into the nearest the nearest he just managed to push it back. Sealing the grip on his sword he brought it on a wide arc that cleaved the second creature from cranium to crutch. Reversing his grip Trebor brought his blade back up between the legs of the second assailant, despatching her just as quickly.

Black blood and gore covered the pathway.

“Go on boys. Treasure hunt!” 

Faz and Bob hit the field followed by a more reserved priest.
They all found nothing.

Turn 2
Ralgrid Blazingrock was looking forward to this raid. He’d had been told the fortune of the Dread Pirate Ebony had buried his fortune on the delta, all he had to do was find it. Shoring his longboat he led his three crew into the sand dunes.

“I’m bloody amazed, me ship mates, no sick humans here. Search the area.”

His crew’s eyes brightened and they ripped into the hinterland.

When they finished Ralgrid was presented with a potion of healing and one of courage, a dancing sword and armour of protectection.

“Maurice, will be well pleased with these lads,” he said, “let’s move on.”

Un-be-known to the dwarves and humans, a mob of undead moved from the swamp to the woods.

Turn 3
Trebor surveyed the area and chose to follow the path to their left.

The undead made no move and avaricious dwarves pillaged the land before them.

Turn 4
“This a’way lads,” said Ralgrid, “over the path and let’s see what’s in the underbrush.”

The crew did as they were ordered as a lone creature loomed into view.

“Arh, my captain,” cried out Dari, “leave this wee creature to I!” he screamed levelling his spear and charging the zed.

The zed stared with lifeless eyes at the charging dwarf and took a step to its left. Dari’s momentum carried him passed the creature that fell onto his back, tearing through his leather armour with sharpened nails.

Ralgrid roared and ran to assist his crewman. He was too late. The beast raised its head with a mouthful of Dari dripping down the decaying chin. Ralgrid swung his blade and the creature’s head sailed through the air.

Looking at Dari’s bloody corpse he sighed, “there’s nothing we can do for him now shipmates. Search the area.” They find nothing.

The sounds of Dari’s fray reached Trebor. He led his posse further along the path towards the sound.

Behind them all the zombie mob moved into the wheat field where Trebor had engaged the zeds earlier.

Turn 5
 A displaced stone and the scraping of a hob nailed boot brought Trebor to a halt. He readied Fratgravo. Dari and crew hove into sight.

“Hail dwarf,” he said spinning his zweihannder so the point rested on the path. He leaned against the blades cross piece.

“Hail human.”

“Now boys. Being the new Peninsula Warden here, I can’t be letting you fellers run riot ‘round here.”

“And what if I’s disagrees with ye?”

Faz nocked an arrow, Bob raised his broadsword and Trebor patted the pommel of Fratgravo.
“Well dwarf, it could get very bloody.

Ralgrid pursed his lips and considered his options. They had some booty, but had lost a good dwarf. In the distance a howl of the undead sounded.

“This day is at its end human. I’m sure we’ll meet again.”

He indicated to the remainder of his crew and they backed into the dunes making haste to their ship.
The undead mob shambled into the far distance.

Trebor led his men from the delta.

Father Georgio’s eye caught a glimpse of something shiny. Bending down he scooped up a bottle, a sniff test told him it was a potion of rage. He rushed to catch up with the remainder of his group.

A fairly straight forward episode. Which was good for me as I was getting back into the rule system. It could have all gone south very quickly had some PEFs been created and that zed mob turned into the board.  (All zed movement was done randomly.)

Saying that I enjoyed playing the game, although I'm very rusty in my reporting. 

As you know there is always a story that accompanies my AAR’s I’m working on how to present it.

Thanks for calling in.