Saturday, 1 February 2014

Adventures in North Carolina - Chapter 4 - Part 2 (AAR, Batrep)

Turn 13 (2-2) (1-6)

“Ernie I’ll just git ‘round da back and git dat possum.” So off he trots.
Next I know we’re getting shot at the unmistakable crack of rifle rounds sounding off, both Eric and I hit the dirt and start scanning for the source.
“See anything Eric!” shouts I.
Eric, he just pushes himself upright and begins to laugh.
“What’s so funny?” I ask climbing to my feet as another round goes off.
“We missed the Pedersen’s bullet stash, that’s them going off in the fire.”
I just shakes my head and smiles.

The doubles created a ringing mobile (cf FFO for how it works), as they hadn’t been invented so I came up with the above a d6 for how many turns it lasts was rolled and 5! Came up. Along with the zombie feast double two zeds get created. One at 5 and the other at 2 in the hills and unseen.

Turn 14 (1-4)

“Eric, I’ll take the far one, you take the one coming outta the woods.”
Eric needs no second order and dispatches the zed I do likewise with the other.
“Ernie, still gotta get supper,” says he turning away.
Now I should have been checking out on Buck, ‘cause he don’t look too happy. His heckles are up and he’s baring his teeth. Alas I didn’t notice him.

Another zed is created in the hills.

Turn 15 (1-6)

Eric is now looking down the business end of one of the sick and it’s coming up fast. I cock Lilith and bring her to my shoulder but that creature was sure fast and he was on Eric afore I could fire.

Eric’s no slouch when it comes to a touch of pugilism, not that he needed those skills as he just whacked the creature with the butt of his Springfield and the collapses.

With only the zeds activating the zed engaged in melee. A further zed is created as a result of the fire. This appears at the 10 slot.

Turn 16 (5-1)

Things are getting a bit hairy. So I makes a move to our right flank in order to get a clearer sot at the advancing goon.

“Buck! Guard!” I command and Buck he drops to his belly in front of Eric. Eric seems dazed and is just looking at the corpse he just created.

A further zed is created as a result of the fire. This appears at the 10 slot. Why Eric did nothing this move I know not!

Turn 17 (5-5) (4-4) (1-1) (3-1)

“Ernie, we got us a problem,” shouts Eric.
“What there’s only a couple of ‘em.”
“I picked up the wrong bock of shells man. When this clip is done I’s dry.”
“Holy Smoke! If you ain’t the sorriest excuse for a hunter I ever hunted with..”
“Come on man, let’s just get rid of these and git home.”
“That possum stew you promised but be bloody good,” says I. I was about to berate him some more when Eric screamed. Buck jumped to his feet and I see the creature Eric just offed start climbing back up. A second creature burst from the smoke and fell on my compardre.
To my horror Eric is pulled to the floor, he’s struggling like mad and then he stops.
“Buck, Fight!” I yell to my hound pointing at the beast ahead of me, he launched himself at the goon and dragged it to the earth. I swing Lilith ‘round to the melee. Both assailants are now standing above Eric, their teeth barred and blood slavering from their gaping mouths. I let Lilith loose and both the brutes disappear in a cloud of red and black mist.
Buck is doing well and is getting the upper hand I turn to help out but both hammers fall on empty barrels.
As if in response to the metallic ‘click’, Buck lifts his head and clamped between his teeth is the monster head.

A feast of doubles. The first is that one person has the wrong ammunition, the second an argument which Ernie wins and the third sees the last zed oof reanimates. The rest is how Ernie tells it. Eric gets stunned, the shotgun scatter kills both but a double 1runs out of ammo. 2 more zeds are created 9-10.

Turn 18 (1-6)

Eric gets to his feet, he’s clearly dazed and is swaying slightly. He brings his rifle to the aim and cleans one away. The second screams and charges him but Eric he just cleaves him in two with the butt end of his rifle.

Turn 19 (6-4)

 A weird silence falls on the Pedersen place Buck and me cross over to Eric. Even before I get to him I can see he’s wan and getting lighter. I slip a couple of more shells into Lilith.
“I ain’t feelin’ too good Ernie.”
“Sure you are buddy. ‘Sides you still gotta cook dinner.” Eric snorts a laugh and I can see flecks of blood appear on his lips.
“I’m hurtin’ all over, even ma teeth hurt, man. We both know what’s happin’. You gotta do it man.”
I know what he means and I feel sick to my stomach.
“Don’t shoot me there’s too much of a chance you’ll bring more. Use your knife Ernie.” says Eric as he turns his back to me and kneels down.
I lay Lilith down and draw my blade.
“Said your prayers, Hector?” I ask placing the point on the crown of his head.
“Sure thing am as at peace as I’m goin’ t’be. Make it quick.”
It was done. Buck he got up and nuzzled close. I stoked his ears.
The ‘Harry you OK’ test was failed and that was that. With no PEF movement in the next few turns Ernie Carver lifts the body of his friend and they leave the board.

Thoughts: Once again I enjoyed playing this greatly. The effort to get back into it was really worth it. I was sceptical about FFO rules but they are growing on me. The creation of zeds so close to the PCs steps up the ante and you really have to play tough. I was still using a mishmash of previous rule set but I don’t think that was too bad, I really need to study FFO more deeply. The internal tile worked well but I think that I need to plan the next one better, it’s still a bit cramped to play on. All in all I was pleased and it can only get better.

Hope you enjoyed this batrep.

Now off to m’club for the rugger. Thanks for popping by.



  1. Well, I guess you didn't want us waiting in suspense for too long, Bob, so thanks posting part 2 so quickly. I'm glad you're enjoying FFO. Whilst they aren't perfect they still remain the best version of ATZ with much to admire about them.
    Tough luck for Eric. I thought he and Ernie (and Buck) would have made it.

  2. A did think that this would have been a failry easy romp, but that idea turned to mush with the dice you threw, it did make for a tense aar -poor Eric !
    The corpses looked great, as did the internal tile; unfortunately the apparent crampness can't be avoided with the size of the bases we use - even my 20mm ones.
    I'm still not convinced that the FFO rules are a great improvement on BDTZ

  3. Ow, that went south very fast, didn't it? I thought it all seemed too easy - poor Eric :-( .

  4. Great part 2. It seemed to be going so well at the end of part 1!

    Enjoy the rugby!

  5. The story continues. And as with many zombie stories there are casualties. All is not over yet so many directions the story might turn. I am staying tuned to this channel but I hope the Advertising break is not too long.