The gang have arrived at Arch. Wright's store. They have cleared the building, finding the dead body of Jackie Wright and the zombified corpse of her husband Archie, who was sent to the great beyond. Their two kinder have also been found and now they wish to take them to safety. Outside created zombies have reached the building and are now blocking the route to the vehicles and safety.
Turn 6 (Z-2; C-2: Z-1;C-4)
Hamilton's military background kicked in and his quickly assessed the situation.
"Right! The living room is nearer and I don't want to come across what's just entered the shop. Carter, take the kids. Conway, point, I'll be tail-end charlie. Questions?"
Receiving none, "MOVE!"
Conway led the way entering the living room without incident, followed by the rest of the team.
"Look, look, the window," the only speaking child gasped pointing at the shattered glass.
All turned in time to see a decaying claw push through the shattered glass, followed by a bloodied,scarred face, toothless jaws gnashing, as it attempted to get in.
The side door burst open and two shuffling creatures lurched into the room.
The double led to a 'random event' and this was one of the characters 'out of ammo'. I chose the individual by a simple d6, they'll not know (nor will you) until they attempt to use their weapon. Other then that no other gaming, just movement.
|Zombies make it to the store.|
|The undead wed?|
The doubles random event caused Jack to run out of ammo. With no zombies to fight the team double moved and got to heir vehicles and away. A close run thing.
Hamilton and his gang return to the Station House and make their report. Sgt. Brennan has sent the day crew to barricade the Donkey Drive shanty. Moor City's Mayor and the Police Commissoner are all informed and on route.