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Thursday 22 March 2012

Bring the Boys Home - Episode 2 - Take Back - ATZ, Bat Rep

Turn 10 (1-1) (5-3)

Zombies, zombies everywhere.

Connor swung to his left as more of the undead burst from the bushes. Chris pumped another round into his chamber and fired, again and again, the tips of his fingers feeling the heat as the barrel of his weapon warmed to its task.

"Terry, stay there! We'll draw them into the roadway and  you pop off anything that we miss!" Terry Moffat threw up an acknowledging thumb.

Turkey Sub stood agape at the carnage that greeted him and his colleagues, "Boss. Feds, feds everywhere, whata you wanna do."

Pulling a 'Tommy Gun' from beneath his trench coat Little Mo spat out the tobacco wad he was chewing, "let's take this party to them," he said to his lieutenants cocking the machine gun.

Turn 11 (1-6-5)



Sergeant Ski, began to get worried. He'd fought bandits in the Ural Mountains and gangsters of underworld Paris but these things were unceasing. There seemed no end to them. He cocked his revolver and slotted another round into the brain of one of his attackers. Had Chris been telepathic he would have felt the fear of his senior as it was he formulated his own terror. Terry Moffat shrank further into the bush behind which he was hiding.

Little Mo shot a glance at his Lieutenants, "Who da Feds firing at? Sammy, you heard anyting from the Irish?"
"Not me Boss, dey could be the 'Stallions' from over da river. Or it ....." Sammy stopped in mid flow and dropped the blade he was polishing on the side of his pants. his mouth kept working but nothing came out as a blood stained, rotting corpse lurched at him from out of the blue. Sammy turned and fled. Turkey Sub followed as a gaping mouth of a second zed snapped at him. Little Mo glanced at the backs of his fleeing men and joined them in what he would later call a 'tactical retreat.'

Dice throws kept the cops safe. The gangsters got unlucky and two zeds appeared in their zone, they failed their insight tests and retired.




Little Mo and his gangsters flee



Turns 12 to 14




Stinking bodies shuffled and scraped there way towards the officers. Chris' weapon got hotter and hotter as he pumped round after round at the advancing danger. He thanked God he'd listened to Jack Regan, 'Chris, don't skimp on the ammo."

Sergeant Ski held his breath at every round he fired making sure each one counted. Two beasts had been hit in the chest and rose from the ground to lurch at him again.

"Enough!" he cried, "Chris get over here, we'll hole up back to back. Terry get your arse in gear and bring up the ambulance!" He crossed to a recumbent zombie and put a .38 round in it's skull.

Terry makes a break for the Ambulance.

General dice throwing the shotgun still performing well but Ski's pistol is KOing too many, thankfully a couple were near enough to 'pop'. Moffat's lack of Rep are proving dangerous and anything he does is ineffectual.

Turn 15 (2-3)

"Think he'll make it?" asked Officer Dean as he pushed his back up against that of his Sergeant.

Connor cast an experienced eye about the field. As twilight fell he saw fewer of the creatures stumbling from the woods separating the 'Purgatory' from civilisation. He heard the ambulance door slam and began to breath easier when it coughed into life.

Dice were beginning to favour the characters, no new zombies created, within their sight, \a trio were advancing from zone one, but as yet unseen.

Turn 16 (1-3)


Attack of the unseen zombies
A howling cut over the sound of the approaching ambulance. Connor spun on the balls of his feet, seeing a zed lurching through the gap between the car and Archie's place, he double tapped at the creature collapsed.

Chris, tears cutting through the grime on his face, braced himself as two more of the beasts appeared from behind the Chevvy.

Terry Moffat floored the accelerator and his ambulance crashed into Chris' assailants. Blood, gore and broken bones splattered the hood and windshield. He pulled up adjacent to the store.

The characters got another break and no zeds were created.


Police Vehicle Accident

Turn 17 (5-1)

Night fell and an eerie silence blanketed the entrance to Donkey Drive.

"Chris, cover us. Terry let's get these lads home," Sergeant Connor Ski whispered to his men. "It ain't pretty in there."

The two officers wrapped the remains of their colleagues in a trawl net and bundled them into the back of the waiting ambulance. Constable Chris Dean climbed aboard the abandoned prison car and pulled in behind the other vehicle as it headed towards Moor City. In the distance he saw the lights of a convoy approaching the shanty. He sobbed uncontrollably.

No zeds created and having cleared the board of danger the characters were able to complete their mission and leave the board. In the distance the 'Quarantine' scenario hefts into view.



End Game

Aftermath

Got to grips with the PEF situations, in the end. Thanks guys for the advice on the last post. Noise and ammunition is the thing in these open games, but low Rep characters really struggle in melee. Terry did have a H2H battle, which I omitted for time's sake. He scraped through with 1d6 to spare. Haven:'Quarantine' scenario gets me back on line in the sequence. Now  most of  the buildings are done I can concentrate on some figures. I can't believe that this is just day one, Haven seems to suggest a shift lasts 16 turns, making a day 48 turns.

Thanks for reading and putting up with my fantasy world. Keep up all your good work.

10 comments:

  1. Great batrep again, loads of action and entertaining stuff....

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  2. Great report. I was worried those gangers were going to get the drop on the policemen, but then they ran away. :) I'm betting they'll be back, though.

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    1. Now I ahve them in 'the game' they will come back. If they're alive come the 'Gangers' scenarios, they'll be there.

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  3. Great Batrep, glad to hear they made it!

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  4. The fact you're not playing in the modern era gives your campaign a refreshing twist. Your period detail looks good. More, please!

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  5. I too like the era in which you've placed your campaign. Very creative and fun. Thanks for sharing.

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  6. Great Report. Looking forward to the next installment. Like Bryan it is refreshing to seeing this period played in a 'Zombie' way

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  7. Lil Mo and his Tommygun.... I think we will see more of him....

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  8. Thanks guys for all your comments. See you in the aether.

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